Not enough space!  Unexplored 2's inventory system redesign

Not sufficient house! Unexplored 2’s stock system redesign

Posted on

2 weeks after launch Unexplored 2: The Traveler’s Legacy We did a serious redesign for the primary time. After the early entry and full launch, the rising variety of gamers and the divergence of expectations created various kinds of points on the floor of the sport. On this case, gamers felt that the stock system was too restrictive, lowering the enjoyable of discovering treasures throughout adventures. A redesign was required. On this put up I look again on this pivot.

to decide on

Unexplored 2 It’s a sport of alternative. Stock design displays that. From the very starting of the design course of, we wished to scale back the burden of stock administration whereas additionally making gamers take into consideration what to carry with them on a selected journey. We wished to reward gamers for adventures who’re well-equipped to take care of the challenges they face on the trail they select.

Picture 1 – Legacy Stock System: 10 gadgets stacked collectively leading to 5 bulks, leaving room for 3 extra gadgets.

After we launched the sport, we had been pleased with the way in which the system was arrange. Gadgets fall into two classes: small and hulking. Small gadgets you by no means want to fret about. You may take as many as you want. Cumbersome gadgets are extra restrictive and solely have 18 slots accessible, a lot of which occupy a number of slots. These extra slots will seem in your stock as occupied by ‘Bulk’. Bulk slots are taking away merchandise slots from the underside proper because the stock begins to fill within the higher left (see Determine 1).

Villages function hub places within the sport. Folks typically spend important time in cities planning and getting ready their subsequent journey. We imagined that the selection of what to carry, and subsequently a lot of the stock administration, was made on the time. The variety of cumbersome gadgets you will discover whereas touring is proscribed, so that you most likely will not want a lot stock management after you enterprise out. Or at the least we thought so.

Picture 2 – Haven Village is the beginning hub of the sport. We anticipated gamers to do most of their stock administration right here earlier than beginning the sport.


In some respects, this method works nicely. Folks needed to actually take into consideration what to carry. And survival gear like tents, bedspreads, and durable boots are actually sensible selections. You may carry one or two weapons, however shields and armor enormously restrict what else you’ll be able to carry. We have successfully eliminated the exorbitant quantity of loot that has turn out to be a staple in fantasy RPGs, and it has been nice to see gamers equip themselves for survival for a change. Mixed with the sport’s barter system and the completely different attributes every bit of apparatus can have, you’ll be able to flip gadgets resembling free fur and fur-lined boots into valuables.

From a technical sport design standpoint, there was one main drawback that we by no means solved. It was tough to make the variety of accessible slots versatile. An intuitive merchandise on this system is a backpack that provides slots to hold extra. Nevertheless, it by no means turned an merchandise as a result of backpacks would take up a slot after which add it. What you probably have a number of backpacks? Or what occurs to pointless gadgets should you drop or lose your backpack? To maintain the design clear, it is best to not have any gadgets or abilities that improve the variety of stock slots. It additionally made UI design simpler as a result of I at all times knew what number of slots had been accessible.

Nevertheless, from a participant’s standpoint, restrictions on what to hold will at all times really feel restricted. In the course of the first two weeks after launch, in addition to in earlier playtests, it turned clear that gamers did not at all times prefer it. Lots of people settle for and respect the alternatives you must make, however it may be particularly painful if you’ve discovered one thing nice and may’t settle for it until you allow one thing behind. It took away the enjoyment that ought to have been a rewarding second.

Determine 3 – Discovering treasure chests within the dungeon should have been a rewarding expertise.

Taking issues additional, the unintended impact was that though the frequency was restricted, the stock administration selections truly popped up whereas exploring the dungeon and had been particularly annoying when doing so. We designed the sport to do stock administration on the hub, however at different occasions we did not successfully eradicate stock administration, so it might have been worse. Particularly as a result of the sport places you in a state of affairs the place you can also make vital long-term selections whereas exploring.

It wasn’t lengthy earlier than gamers began asking for larger backpacks.


So we sat down and mentioned the choices. Merely increasing the variety of stock slots to 21 or 24 did not seem to be a good suggestion to us. To begin with, I used to be afraid of flushing out every part we like concerning the stock system. Properly-planned journeys aren’t worthwhile because it’s really easy to pack up simply in case. Second, our expertise is that gamers will ultimately fill their stock irrespective of how a lot house they offer them. And once they do, they do nothing to forestall the irritating second of getting to determine what to depart now to select up the cool merchandise they simply discovered.

As an alternative, we determined to take a special method. We have modified the notion of bulk occupied slots for property. Like bulk, property are brought on by further cumbersome gadgets and begin filling the stock slot within the decrease proper nook. The distinction, nonetheless, is you can place gadgets in these slots. When that occurs, it is merely out of the way in which (see Determine 4). This situation has little to no quick impact. Barely will increase weapon cooldown and interferes along with your capability to cover. The affect on journey is extra extreme. On the finish of every journey, you’ll be in a ‘fatigue’ state. This most likely makes the journey a lot slower and extra sophisticated as a result of it means you have to take extra frequent breaks.

Determine 4 – Stock is redesigned, inflicting 14 gadgets to set off a complete of 6 executions. The final two gadgets are positioned on the level of interruption, which means that the hero is presently being interrupted.

This design has three vital results. First, added choices for gamers. You should utilize this, however you’ll have to take care of the unfavorable affect, however at the least it is optionally available. Having further choices aligns nicely with the remainder of the design philosophy of the sport. Second, the system is extra versatile, creating a possibility to have abilities and tools that have an effect on the work of an merchandise. Belongings might be moved up and down with out dropping the merchandise instantly. Third, I believe an important motive is to maneuver the mandatory stock administration to much less chaotic and fewer worrying moments by making the quick impact not too extreme. As an alternative of instantly deciding what to maintain, you’ll be able to seize stuff from the dungeon and make all the selections if you’re prepared to depart.


As of this writing, we have been rolling out the modifications for a bit of over every week, however folks appear to understand it. From our observations it appears to do what it must be doing. Gamers can carry extra in the event that they actually wish to, and virtually every part they discover at the least initially whereas exploring the dungeon. Expertise offers gamers the likelihood to beat a small stock if they’re prepared to take a position. Some gamers have already proposed extra modifications to the system, permitting them to hold extra gadgets of their adventures. They actually haven’t got sufficient house…

Looking back, we might have made these modifications earlier. As talked about above, there have been a number of indicators previous to launch that stock was too restricted. Early entry gamers gave the impression to be far more prepared to observe the design. Additionally, as designers, we really feel that typically we’ve got to stay to our designs. for somebody unexplored 2, It is essential to have some sort of restrictions and let gamers put together and select. The sport would have modified fairly a bit if we had solely given gamers what they wished.

In the end, I believe this whole redesign is an excellent illustration of the design philosophy I used to be taught whereas nonetheless finding out to turn out to be an architect. It was there that I discovered that the general public’s recommendations or necessities for a design are virtually at all times poorly expressed. Usually there’s a clear want behind what persons are asking for, however it’s typically tough to articulate that want. As with structure, sport design is a specialty, so it is unrealistic to anticipate gamers to have the ability to straight or successfully describe an issue. I’ve discovered to be cautious of ‘the query behind the query’. It is a query that, when answered, makes folks reply “sure, this solves an issue I did not actually notice”. On this case, it was the shortage of selections to take care of, coupled with the awkward timing that pressured these selections relatively than after I realized the scale of the stock wasn’t actually a problem on this case. You may truly begin fixing the issue.

Unexplored 2: Wayfarer’s Legacy is a difficult roguelite RPG with a fantastic twist on the tabletop ‘really feel’, node-based open world and everlasting demise. Out there on Steam, Epic, GOG, and XBox.

To debate the design in additional element, please observe. @PlayUnexploredor @DormansJoris Depart a touch upon Twitter!

Up to date, written and revealed by Truscinski